# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL) Undertale 3d Boss Battles Script Pastebin
def update(self, dt): self.position += self.velocity * dt # Update game logic dt = get_dt() sans
# Define the Bone enemy class Bone: def __init__(self): self.position = (0, 0, 0) self.velocity = (0, 0, 0) self.hp = 10 PyOpenGL) def update(self
# Initialize the boss and player sans = Sans() player = Player()
# Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5)
def attack(self): # Perform a lazy attack ( shoots a single bone ) bone = Bone() bone.velocity = (0, -5, 0) enemies.append(bone)