Fe Animation Id Player Script [WORKING]
using UnityEngine;
// Reference to the Animator component private Animator animator; FE Animation Id Player Script
// Method to play an animation by ID public void PlayAnimation(string animationId) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; using UnityEngine; // Reference to the Animator component
// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method. FE Animation Id Player Script
// Current animation ID private string currentAnimationId;
public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary();
void Start() { // Get the Animator component animator = GetComponent<Animator>();