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// Add the building to the game game.addBuilding(cookieFactory);
// Building object class Building { constructor(name, productionRate) { this.name = name; this.productionRate = productionRate; } }
// Update the game state game.update();
"Cookie Empire"
// Game logic class Game { constructor() { this.buildings = []; this.cookies = 0; } cookie clicker unblocked full
// Cookie Factory building class CookieFactory extends Building { constructor() { super("Cookie Factory", 10); } }
Here's a basic example of how we can implement the building construction feature: // Add the building to the game game
// Create a new Cookie Factory building const cookieFactory = new CookieFactory();
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