Anton-s Opengl 4 Tutorials Books Pdf File Apr 2026

// Define a simple vertex shader const char* vertexShaderSource = R"glsl( #version 330 core layout (location = 0) in vec3 aPos; void main() { gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); } )glsl";

// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate(); Anton-s OpenGL 4 Tutorials books pdf file

int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; } // Define a simple vertex shader const char*